[sldev] New Scripting Functions

Strife Onizuka blindwanderer at gmail.com
Fri Sep 28 07:37:38 PDT 2007


You can learn more about llDetectedTouchFaceUV as Proposal B on the wiki:
https://wiki.secondlife.com/wiki/Touch_Coordinates#Proposal_B

It's good to see that one of those proposals has made it to LL.

Wiki Denizen,
Strife Onizuka

On 9/27/07, Iridium Linden <iridium at lindenlab.com> wrote:
>
>  K, so here's the update on prioritizing those scripting functions we talked
> about at SL Views Six. (Click here for context if you don't know what I'm
> talking about or you've forgotten.)
>
>  Angel Fluffy pointed out that in our prioritization of those script
> functions, we seemed to gravitate toward "low-hanging fruit." The reason for
> this is that these functions are easy-ish to implement and will have no
> adverse effect on performance. Additionally, these functions are actionable,
> meaning we can actually ship them in a reasonable amount of time. Some of
> the more ambitious suggestions thrown out in the scripting session were
> either technically difficult, posed some sort of community problem, or were
> altogether unmanageable (like llGiveInventory[List], how does this work for
> offline Residents? See Socialtext for the history).
>
>  That said, here's a list of what seem to be the highest priority scripting
> functions requested:
>  1. llDetectedTouchFaceUV - (Strife notes) I think the coords should be
> local to the texture UV. It wouldn't be limited to a range of 0,1. This
> would allow for some interesting interactions with llTextureAnim.
>  2. llGiveMoney return value - Give the opportunity for the user to find out
>  3. llReturnObject
>
>  Other potential candidates were:
>  4. llSetLinkPrimitiveParams with more link number control
>  5. llDetectedTouchWorldPoint return global in world xyz coords
>  6. llRequestAgentKey (blocking dataserver = error detection
>  7. Extensible Prim Attributes (scratch area)
>  8. llRegionParams or equivalent individual calls (with a PERMISSION_FOO
> permission?)
>  9. llGetAvatarGroups
>  10. llGetAvatarKeysOn[Parcel|Region]
>
>  Before we slate these three functions as goals, I would like to obtain
> feedback from:
>  1) You-SL Views group. If there is disagreement on privileging #s1-3
> scripting functions, then let's put our heads together now and decide on a
> top five instead of a top three. Once we decide on a top five, I'd like to
> solicit feedback from ...
>  2) SLDevs (open source contributors). SLDevs represent yet another body of
> knowledge that we can draw from. So I say let's ping 'em! Given how
> knowledgeable this group is, I don't think there will be much disagreement.
>
>  /Iridium
>
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