[sldev] [ANN] Nicholaz Homebrew

Barney Boomslang bboomslang at googlemail.com
Fri Sep 28 13:28:50 PDT 2007


Easiest way to go for the license problems is to pick up my patch
utility and reuse it - it's written in Python, so open for looking
what it does. It's simple and can be adapted easily for more complex
patch situations for the LL client.

bye, Barney (and yes, I plan to follow your line of source closely -
hope to make a BE-P on the weekend)

On 9/25/07, Nicholaz Beresford <nicholaz at blueflash.cc> wrote:
>
> Jon,
>
> source code is here:
> http://www.blueflash.cc/users/nicholaz/BleedingEdge/~source/
>
> It contains patches or alternately a set with all changed files
> to just copy over an original Linden path.  Dunno how Mac builds
> but there are three new files to compile in the files.lst for Linux
> (nb*.cpp).
>
> The terra patch is not included because I don't have an installer
> and avoid to change existing xui files (under Windows you put my
> exe and a few new GUI files into the the SecondLife folder and either
> start the Linden secondlife.exe or my nicholaz.exe, so the Linden
> files need to remain unchanged).
>
> But feel free to mod the whole process for the Mac (dunno if or
> how to deal with the redistribution problems there) or throw
> patches on top.
>
>
> Nick
>
>
> Jonathan Freedman wrote:
> >
> >> Now if someone would make a Mac build .... :-D
> >
> > Don't mind if I do ;) I teach till Thursday though, so it will have to
> > wait until then. I presume that you have the source for your changes
> > published somewhere ? Also, have you incorporated the terraforming patch
> > (VWR-2331) that Gigs made about a week ago ?
> >
> > Cheers
> >
> > Jonathan Freedman / otakup0pe Neumann
> > VP Operations
> > Pleiades Consulting
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