[sldev] Havok4 Public Beta is here!
SL - Farallon Greyskin
sl at phoca.com
Fri Sep 28 22:31:03 PDT 2007
That's what I as wondering..
If so that should be made clear so that the incredible slowness isn't
repeatedly reported as a bug :D And well, it DOES make testing a bit harder
having it running so slow:/ They really should have drug out like 30 class
4s at least for the test, something "real". But I wanted to ask just to be
sure that it was expected or something that isn;t expected of the beta grid
Farallon
----- Original Message -----
From: "Jason Giglio" <gigstaggart at gmail.com>
To: "SL - Farallon Greyskin" <sl at phoca.com>
Cc: <sldev at lists.secondlife.com>
Sent: Friday, September 28, 2007 10:25 PM
Subject: Re: [sldev] Havok4 Public Beta is here!
> SL - Farallon Greyskin wrote:
>> Well I tested out a bowling alley I made some time ago but could never
>> sell because 1 in 20-30 times you hit a lot of pins it would crash the
>> sim.
>>
>> I never got the sim to crash but...
>>
>> The physics engine seems to be /at least/ twice as slow as the current
>
>
> Keep in mind the beta grid is a bunch of trash servers, like class 3 and
> 4. :)
>
> -Jason
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