[sldev] "background sky" render pass, render pass sequence
Argent Stonecutter
secret.argent at gmail.com
Tue Apr 1 12:46:53 PDT 2008
On 2008-04-01, at 13:37, Dave Parks wrote:
> The parcel border overlay, object silhouettes, avatar name tags,
> hover text, etc. are all part of the UI and are not rendered from
> renderGeom. See render_hud_elements in pipeline.cpp.
This was changed in February some time? Because that's when parcel
borders started glowing through solid objects.
> - update water distortion/reflection maps
> - render main 3D scene (updateCull/stateSort/renderGeom)
So the water reflection map is one frame behind? Or it's a separate
simplified render pass?
> - perform glow post effect (LLPipeline::renderBloom)
> - render parcel overlays, nametags, etc. (render_hud_elements)
> - render HUD attachments (render_hud_attachments in
> llviewerdisplay.cpp)
That doesn't seem right, because glow on HUD attachments works.
> - render object selection silhouettes, light spheres, etc.
> (render_ui_3d)
> - render 2D ui (render_ui_2d)
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