[sldev] MONO: region request.
Brandon Husbands
xotmid at gmail.com
Wed Apr 9 10:17:20 PDT 2008
Ao a simple script? Have you seen the performance spikes when a person is
using a AO? Come visit toxia some time and see how well lsl2 is and be
careful of the smoking CPU on the sim server. Look at take controls and
the way it can lag a sim. Most Combat/Roleplay (which is a Huge chunk of SL
actually) sim owners will end up banning anything known to have lsl2 scripts
in it i will guarantee that. This is why we need the option to turn it off.
I will stop by the office hours and discuss this more.
On Wed, Apr 9, 2008 at 12:03 PM, Periapse Linden <periapse at lindenlab.com>
wrote:
> Yes, Tateru, as you say there are two different runtimes, LSL2 and Mono.
> At launch the Mono runtime will be completely "opt-in": any LSL script that
> you created or have modify permission for may be compiled to Mono. From then
> on the script will run only under Mono (unless recompiled again back to
> LSL2). We need this opt-in paradigm because although Mono is feature
> compatible with LSL2, the same script will have different behaviors and
> characteristics depending on which runtime it uses. The simple performance
> differences between the two runtimes mean that scripts change behavior, and
> may need modification to be useful when they switch to Mono.
>
> Thus in order to not break existing content, we want to ship with both
> runtimes, and keep Mono opt-in. Eventually we may turn off compilation to
> LSL2 bytecode. This will make Mono automatic for all new script content,
> however we are unlikely to turn off the LSL2 runtime on the entire grid.
> There are simply too many scripts, actively running in the world, whose
> creators have left SL or who don't want to QA and release a Mono version.
>
> The idea which started this thread was a suggestion to allow estate or
> parcel owners the ability to selectively turn off only the LSL2 runtime.
> This would mean that scripted attachments using LSL2 would silently fail to
> run, much like the way the current "no scripts" switch works, but only for
> LSL2. I see merit in the suggestion, but I think it's simply too early to
> know if such a feature would be truly useful. Mono definitely improves the
> performance dramatically for scripts that do a lot of math, but has much
> more humble returns for simple scripts like AOs or attachment size/color
> modders. After Mono launches market pressure will develop to encourage
> scripters to make Mono versions available for those calculation intensive
> scripts that most benefit from Mono. This process, a kind of natural
> selection, may obviate the utility of a selective LSL2 disabler. Let's
> discuss this feature again after we see how Mono is adopted post launch.
>
> Any who want more details on our current thinking, plans, or who want to
> discuss this feature request, or propose others, are welcome to attend our
> Mono office hours. See the Mono beta<https://wiki.secondlife.com/wiki/Mono_beta_FAQ>wiki page for the schedule.
>
>
> Tateru Nino wrote:
>
> Robin Cornelius wrote:
>
> On Wed, Apr 9, 2008 at 1:43 PM, Nik Radford <nik at terminaldischarge.net><nik at terminaldischarge.net>wrote:
>
>
>
> I don't see why this is something that couldn't at least be considered.
> Something like an option in the region estate tools "Enable LSL2 Runtime
> for region" and "Enable Mono Runtime for region" with tick boxes and
> such.
>
>
>
>
> I though, but am probably wrong, that the mono runtime emulates the
> lsl2 runtime for mono regions so that lsl2 on a mono region is
> basically wrapped my mono and i recall (but again may have imagined)
> that even doing this was faster than the native lsl2 engine.
>
> Please correct me if i have gone mad.
>
>
> Two different runtimes. One for LSL source compiled to Mono bytecode and
> one for LSL source compiled to LSL2 bytecode. That, as I understand it, is
> where we're headed in the near-term. Each sim having two script runtimes.
>
>
> _______________________________________________
> Click here to unsubscribe or manage your list subscription:
> /index.html
>
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://lists.secondlife.com/pipermail/sldev/attachments/20080409/9140f9ce/attachment-0001.htm
More information about the SLDev
mailing list