[sldev] MONO: region request.

Brandon Husbands xotmid at gmail.com
Wed Apr 16 07:55:33 PDT 2008


Trying to get on to the beta grid for office hours but not able to log in,
anyone else having issues?

On Wed, Apr 9, 2008 at 12:03 PM, Periapse Linden <periapse at lindenlab.com>
wrote:

>  Yes, Tateru, as you say there are two different runtimes, LSL2 and Mono.
> At launch the Mono runtime will be completely "opt-in": any LSL script that
> you created or have modify permission for may be compiled to Mono. From then
> on the script will run only under Mono (unless recompiled again back to
> LSL2). We need this opt-in paradigm because although Mono is feature
> compatible with LSL2, the same script will have different behaviors and
> characteristics depending on which runtime it uses. The simple performance
> differences between the two runtimes mean that scripts change behavior, and
> may need modification to be useful when they switch to Mono.
>
> Thus in order to not break existing content, we want to ship with both
> runtimes, and keep Mono opt-in. Eventually we may turn off compilation to
> LSL2 bytecode. This will make Mono automatic for all new script content,
> however we are unlikely to turn off the LSL2 runtime on the entire grid.
> There are simply too many scripts, actively running in the world, whose
> creators have left SL or who don't want to QA and release a Mono version.
>
> The idea which started this thread was a suggestion to allow estate or
> parcel owners the ability to selectively turn off only the LSL2 runtime.
> This would mean that scripted attachments using LSL2 would silently fail to
> run, much like the way the current "no scripts" switch works, but only for
> LSL2. I see merit in the suggestion, but I think it's simply too early to
> know if such a feature would be truly useful. Mono definitely improves the
> performance dramatically for scripts that do a lot of math, but has much
> more humble returns for simple scripts like AOs or attachment size/color
> modders. After Mono launches market pressure will develop to encourage
> scripters to make Mono versions available for those calculation intensive
> scripts that most benefit from Mono. This process, a kind of natural
> selection, may obviate the utility of a selective LSL2 disabler. Let's
> discuss this feature again after we see how Mono is adopted post launch.
>
> Any who want more details on our current thinking, plans, or who want to
> discuss this feature request, or propose others, are welcome to attend our
> Mono office hours. See the Mono beta<https://wiki.secondlife.com/wiki/Mono_beta_FAQ>wiki page for the schedule.
>
>
> Tateru Nino wrote:
>
> Robin Cornelius wrote:
>
> On Wed, Apr 9, 2008 at 1:43 PM, Nik Radford <nik at terminaldischarge.net><nik at terminaldischarge.net>wrote:
>
>
>
>  I don't see why this is something that couldn't at least be considered.
>  Something like an option in the region estate tools "Enable LSL2 Runtime
>  for region" and "Enable Mono Runtime for region" with tick boxes and
> such.
>
>
>
>
> I though, but am probably wrong, that the mono runtime emulates the
> lsl2 runtime for mono regions so that lsl2 on a mono region is
> basically wrapped my mono and i recall (but again may have imagined)
> that even doing this was faster than the native lsl2 engine.
>
> Please correct me if i have gone mad.
>
>
> Two different runtimes. One for LSL source compiled to Mono bytecode and
> one for LSL source compiled to LSL2 bytecode. That, as I understand it, is
> where we're headed in the near-term. Each sim having two script runtimes.
>
>
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