[sldev] MONO: region request.

Tateru Nino tateru.nino at gmail.com
Wed Apr 16 07:56:21 PDT 2008


A lot of people tell me they're having login problems with certain 
viewer versions. It's all anecdotal at the moment, though. Just under a 
hundred or so reports, which isn't statistically huge.

Brandon Husbands wrote:
> Trying to get on to the beta grid for office hours but not able to log 
> in, anyone else having issues?
>
> On Wed, Apr 9, 2008 at 12:03 PM, Periapse Linden 
> <periapse at lindenlab.com <mailto:periapse at lindenlab.com>> wrote:
>
>     Yes, Tateru, as you say there are two different runtimes, LSL2 and
>     Mono. At launch the Mono runtime will be completely "opt-in": any
>     LSL script that you created or have modify permission for may be
>     compiled to Mono. From then on the script will run only under Mono
>     (unless recompiled again back to LSL2). We need this opt-in
>     paradigm because although Mono is feature compatible with LSL2,
>     the same script will have different behaviors and characteristics
>     depending on which runtime it uses. The simple performance
>     differences between the two runtimes mean that scripts change
>     behavior, and may need modification to be useful when they switch
>     to Mono.
>
>     Thus in order to not break existing content, we want to ship with
>     both runtimes, and keep Mono opt-in. Eventually we may turn off
>     compilation to LSL2 bytecode. This will make Mono automatic for
>     all new script content, however we are unlikely to turn off the
>     LSL2 runtime on the entire grid. There are simply too many
>     scripts, actively running in the world, whose creators have left
>     SL or who don't want to QA and release a Mono version.
>
>     The idea which started this thread was a suggestion to allow
>     estate or parcel owners the ability to selectively turn off only
>     the LSL2 runtime.  This would mean that scripted attachments using
>     LSL2 would silently fail to run, much like the way the current "no
>     scripts" switch works, but only for LSL2. I see merit in the
>     suggestion, but I think it's simply too early to know if such a
>     feature would be truly useful. Mono definitely improves the
>     performance dramatically for scripts that do a lot of math, but
>     has much more humble returns for simple scripts like AOs or
>     attachment size/color modders. After Mono launches market pressure
>     will develop to encourage scripters to make Mono versions
>     available for those calculation intensive scripts that most
>     benefit from Mono. This process, a kind of natural selection, may
>     obviate the utility of a selective LSL2 disabler. Let's discuss
>     this feature again after we see how Mono is adopted post launch.
>
>     Any who want more details on our current thinking, plans, or who
>     want to discuss this feature request, or propose others, are
>     welcome to attend our Mono office hours. See the Mono beta
>     <https://wiki.secondlife.com/wiki/Mono_beta_FAQ> wiki page for the
>     schedule.
>
>
>
>     Tateru Nino wrote:
>>     Robin Cornelius wrote:
>>>     On Wed, Apr 9, 2008 at 1:43 PM, Nik Radford
>>>     <nik at terminaldischarge.net> <mailto:nik at terminaldischarge.net>
>>>     wrote:
>>>
>>>      
>>>>      I don't see why this is something that couldn't at least be
>>>>     considered.
>>>>      Something like an option in the region estate tools "Enable
>>>>     LSL2 Runtime
>>>>      for region" and "Enable Mono Runtime for region" with tick
>>>>     boxes and such.
>>>>
>>>>         
>>>
>>>     I though, but am probably wrong, that the mono runtime emulates the
>>>     lsl2 runtime for mono regions so that lsl2 on a mono region is
>>>     basically wrapped my mono and i recall (but again may have
>>>     imagined)
>>>     that even doing this was faster than the native lsl2 engine.
>>>
>>>     Please correct me if i have gone mad.
>>>       
>>     Two different runtimes. One for LSL source compiled to Mono
>>     bytecode and one for LSL source compiled to LSL2 bytecode. That,
>>     as I understand it, is where we're headed in the near-term. Each
>>     sim having two script runtimes.
>>
>
>     _______________________________________________
>     Click here to unsubscribe or manage your list subscription:
>     /index.html
>
>
> ------------------------------------------------------------------------
>
> _______________________________________________
> Click here to unsubscribe or manage your list subscription:
> /index.html
>   

-- 
Tateru Nino
http://www.massively.com/



More information about the SLDev mailing list