[sldev] Linden Lab Navigations and Landmark Project

SignpostMarv Martin me at signpostmarv.name
Mon Apr 21 22:41:37 PDT 2008


Ed Anuff wrote:
>
> On Mon, Apr 21, 2008 at 7:02 PM, Jason Giglio <gigstaggart at gmail.com 
> <mailto:gigstaggart at gmail.com>> wrote:
>
>     Linden Lab hosting every byte of content is not a viable plan for the
>     future.  
>
>
> That's actually kind of sad, really, because what you're saying is 
> that LL can't become the cloud computing provider of virtual worlds.  
> Although it's really fashionable to talk about a decentralized grid 
> and people running their own servers, if LL is going to be relevant in 
> the long term, it's going to have to be able to be the Amazon EC2 of 
> virtual worlds, anything else is going to get marginalized and/or 
> commoditized over time.
Storing all your eggs in one basket is a very, very bad idea.

Do take into account that a sizeable chunk of Second Life is not too far
from a major fault line.

Decentralisation FTW!

A hypothetical concept of decentralised asset storage is that a content
creator could host their textures on an asset server they have complete
control over, and could allow/disallow access to the assets on a Geo/IP
level, a grid level, and possibly down to individual avatar requests,
much in the same way web server/proxy/firewalls can be configured to
disallow access from specific countries, IP ranges, networks and MAC
addresses.


~ Marv.
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