[sldev] Inventory user interface needs improvement (Re: Physical
Object Prim Limitation)
robin.cornelius at gmail.com
Sat Aug 2 00:53:55 PDT 2008
> On Fri, Aug 1, 2008 at 8:55 AM, Robin Cornelius
> <robin.cornelius at gmail.com <mailto:robin.cornelius at gmail.com>> wrote:
> [a bunch of stuff that's confusing me a little... which I suspect is my
> fault for confusing you]
> When I wrote:
> > I suspect that you'd need fairly deep changes in the asset system to
> > implement this change in the user interface, by the way.
> I was referring to implementing things like relinking objects without
> rezzing them into the world, through the Inventory interface.
> It sounds like you're mixing this up with the previous paragraph... my
> comment about using the existing user interface to link a few prims at
> the beginning of the link set without unlinking the whole thing. Or do
> you mean that my suggested process doesn't work?
Looks like it ;-)
Yea changing the link order without rezing in world would appear to
require server side changes as its all handled by the simulator. So with
out a simulator presence the things are only assets and not objects.
But a general tool for advanced fiddling with the link order of rezed
objects, could be useful and only a viewer side change.
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