[sldev] Inventory user interface needs improvement (Re: Physical Object Prim Limitation)

Argent Stonecutter secret.argent at gmail.com
Sun Aug 3 09:40:52 PDT 2008


On 2008-08-02, at 16:01, Dale Mahalko wrote:
> You're making an assumption that the person

The person who is building a vehicle, presumably capable of scripting  
and assembling the vehicle to begin with.

> doing this manually obtuse edit process

A process that they will have performed many times in the process of  
building the vehicle.

> will:
>  - always have perfect dexterity manipulating this fragile  
> selection state

The selection state is not fragile. You can deselect the whole  
object, sweep select it, then shift-select the still-linked part to  
deselect it.



More information about the SLDev mailing list