[sldev] Scalable Sim Question

Lawson English lenglish5 at cox.net
Mon Aug 11 15:44:27 PDT 2008


Mike Monkowski wrote:
> Dahlia Trimble wrote:
>> OpenSim has an experimental feature where a region that becomes 
>> highly loaded can be split into multiple smaller regions and each 
>> segment can then be processed on a seperate CPU core, but I'm not 
>> certain how complete the implementation is yet.
>
> My experience on crowded sims has been that no only is the sim 
> unresponsive to motion controls and so forth, but also the client 
> frame rate becomes intolerably slow.  Splitting the sim can help with 
> the responsiveness, but I suspect the frame rate will still leave it 
> intolerable.

Quite a few proposals for how to handle scalable sims have been 
discussed in the brainstorming and use-case pages of the AWG and AW 
Groupies. It's not an easy problem.

http://wiki.secondlife.com/wiki/Brainstorming#ANALYSIS:_Region_Subdivision_as_a_scaling_method

https://wiki.secondlife.com/wiki/Use_Cases


Lawson


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