[sldev] Check this
secret.argent at gmail.com
Wed Aug 13 05:22:20 PDT 2008
People gripe at lag in SL with only 40,000 agents in-world.
If the "cloud" has to handle all the rendering for each agent, what's
that going to cost? We're talking about more than a sim's worth of
computations just for the rendering, and streaming every pixel in
world over the Internet... the CPU and bandwidth requirements are
insane. With 40,000 agents you're going to need a cloud many times
the size of the SL grid to keep up.
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