[sldev] Check this
monkowsk at watson.ibm.com
Thu Aug 14 06:51:44 PDT 2008
This update was added to the article linked below.
> Update 3: Here’s what OTOY’s Jules Urbach has to say:
> The 14 mins of real time rendering in this material is streaming live to a Treo 700 at 240 kpbs. This was captured on March 2007, the server was running an ATI RX 1900 GPU. The tech has improved massively since then (as has the HW we now run on). There was never intention to show any part of this to the public until we could include voxel rendering and Lightstage based characters. I think anyone who liked what they saw, will find the final project much more impressive.
> The whole aim of our work last month on the Ruby demo for AMD was to show that the quality of offline and real time work is identical starting with this generation of GPUs. The following presentations this month are just introducing Lightstage and how it makes characters (or any CG object) look 100% real in those real time environments.
> The virtual worlds these technologies are going to be applied to was not meant to be discussed until later this year, after one further announcement regarding the server side platform being developed for OTOY.
> We had nothing to do with editing or leaking this video and can’t comment on anything other than the OTOY technology, since this project is still under NDA.
> Jules Urbach
Sylvio Deutsch wrote:
> That´s amazing!!! Even considering the first part can be "fake", the quality
> is amazing. They say it´s all made server side? That can be great for
> logging with low end computers, but wouldn’t limit a lot what else the
> system can do?
> I wonder when we will have proper shadows in SL, that would make a lot for
> -----Mensagem original-----
> De: evolutie [mailto:evolutie at gmail.com]
> Enviada em: terça-feira, 12 de agosto de 2008 17:27
> Para: Skidz Tweak
> Cc: Sylvio Deutsch; sldev at lists.secondlife.com
> Assunto: Re: [sldev] Check this
> Hi there,
> and check out this:
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