[sldev] Avatar Data Files - Formula for bone weights

Richard Nelson richard at lindenlab.com
Thu Aug 14 14:28:27 PDT 2008


That is correct.  Keep in mind that the index is into an "expanded" list  
of joints, not just a linear array of the joints as defined in the  
skeleton file.  In particular, any joint that has more than one child will  
have to be repeated in the list for each of its children.

R.

On Thu, 14 Aug 2008 08:39:38 -0700, Domino Marama  
<mark at identityserver.net> wrote:

> On Thu, 2008-08-14 at 10:27 -0400, Mike Monkowski wrote:
>> Ah those tricky Lindens! :-)
>>
>> The implementation is in llviewerjointmesh.cpp.  It turns out that each
>> weight actually contains two pieces of information. --->8----
>>
>> I've added this to the wiki page.
>>
>> Mike
>
> Thanks Mike, the numbers make perfect sense now - with stuff like 0.085
> and 24.0, I knew something had to be up.. It's so obvious now you've
> explained it :)
>
> /me runs off to code
>
> _______________________________________________
> Policies and (un)subscribe information available here:
> http://wiki.secondlife.com/wiki/SLDev
> Please read the policies before posting to keep unmoderated posting  
> privileges



-- 
Using Opera's revolutionary e-mail client: http://www.opera.com/mail/


More information about the SLDev mailing list