[sldev] Avatar Data Files - Formula for bone weights

Domino Marama mark at identityserver.net
Thu Aug 14 08:39:38 PDT 2008


On Thu, 2008-08-14 at 10:27 -0400, Mike Monkowski wrote:
> Ah those tricky Lindens! :-)
> 
> The implementation is in llviewerjointmesh.cpp.  It turns out that each 
> weight actually contains two pieces of information. --->8----
> 
> I've added this to the wiki page.
> 
> Mike

Thanks Mike, the numbers make perfect sense now - with stuff like 0.085
and 24.0, I knew something had to be up.. It's so obvious now you've
explained it :)

/me runs off to code



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