[sldev] GPL issues....

Gareth Nelson gareth at litesim.com
Sun Aug 17 19:27:50 PDT 2008


I really could have had no idea this would turn into such a "hot
topic", but for myself i'll take this private.

On Sun, Aug 17, 2008 at 8:32 PM, Teravus Ovares <teravus at gmail.com> wrote:
> We've hit the 5 responses in 24 hours guideline from
> http://wiki.secondlife.com/wiki/SLDev .
>
> In addition, from the start this discussion was against the "If the topic is
> not specifically a Second Life development-related topic (e.g. mailing list
> policy or a licensing discussion), it should be redirected to the wiki, the
> bug tracker, or the appropriate forum immediately." guideline from the
> start.
>
> Any chance that we can take this to a more appropriate forum?  Linden Labs
> has a licensing e-mail specifically to deal with licensing issues.
> licensing at lindenlab.com
>
> Best Regards
>
> Teravus
>
> On 8/17/08, Marine Kelley <marinekelley at gmail.com> wrote:
>>>
>>> Sorry to jump backward in the thread, but even the code Linden Lab
>>> distributes has multiple copyright claims to it, because the contributor
>>> agreement does not remove the rights of the original author to enforce
>>> copyright infringement claims.
>>>
>>> So you could be sued by anyone that has ever had a patch accepted by
>>> Linden Lab if you infringe on the copyright by violating the terms of
>>> the GPL.  I don't think anyone would, but you never know.
>>>
>>> -Jason
>>
>>
>> So it is not ok to just publish a 134Kb patch because it could contain
>> some proprietary code coming from open-source contributors such as you (I
>> thought LL had the sole copyright on contributed code), but it is ok to
>> publish the whole 90Mb source code, including said proprietary code and
>> custom code. Minus the proprietary libraries. Did I get that right ?
>>
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