[sldev] realXtend Global inventory tests successful

Sean Linden sean at lindenlab.com
Fri Aug 22 08:17:37 PDT 2008

Errr, you own the stuff you create, so if you make something in SL you can
take it with you to another grid. I have no idea how the rights work for
anything else, even fullperm objects created by someone else, or any texture
not created by you (including the "default" textures like plywood), but
anything made by you belongs to you. So you can take the plywood cube if you
made it, I'm just not sure you can take the plywood :)

On Fri, Aug 22, 2008 at 8:01 AM, Ann Otoole <missannotoole at yahoo.com> wrote:

> These people have no license to take content licensed for use in Secondlife
> as per the Secondlife TOS.
> Not even a plywood cube is authorized for taking from SL.
> Linden lab needs to deal with this one way or another even if it means
> immediate deletion of all accounts that engage in this behavior until such
> time as a proper content licensing scheme is in place.
> ----- Original Message ----
> From: Jani Pirkola <jpirkola at gmail.com>
> To: Second Life Developer Mailing List <sldev at lists.secondlife.com>
> Sent: Friday, August 22, 2008 10:01:35 AM
> Subject: [sldev] realXtend Global inventory tests successful
> ---------- Forwarded message ----------
> From: Antti Ilomäki <antti.ilomaki at gmail.com>
> Date: 2008/8/22
> Subject: Global inventory tests successful
> To: realxtend at googlegroups.com
> We took another step towards the 3D Internet today, as we managed to
> transport objects from one site to another. These were just initial
> tests and only prims were tested, but it's sort of a historical
> moment.
> You've all probably already read the story on the realXtend blog, but
> here's the link: http://realxtend.blogspot.com/
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