[sldev] realXtend Global inventory tests successful

Robin Cornelius robin.cornelius at gmail.com
Fri Aug 22 08:48:34 PDT 2008

On Fri, Aug 22, 2008 at 4:17 PM, Sean Linden <sean at lindenlab.com> wrote:
> Errr, you own the stuff you create, so if you make something in SL you can
> take it with you to another grid. I have no idea how the rights work for
> anything else, even fullperm objects created by someone else, or any texture
> not created by you (including the "default" textures like plywood), but
> anything made by you belongs to you. So you can take the plywood cube if you
> made it, I'm just not sure you can take the plywood :)

Well currently anything at all you have not created has no license
attached so it cannot be assumed to be anything other than no
distribution rights. I would say that goes for linden default textures
too as although the artwork with the viewer source is licensed nothing
that is downloaded when connected has any kind of license so one
cannot be assumed.

Now what would be good if you could start to attach licenses to asset
ID's. Now i know that everyone has there own favorite licenses but
there must be a sane finite number you could get to ranging from no
permissions to fully permissive, incorporating various Artistic type
licenses and options for scripts, various no commercial /allow
everything options, to cover a wide range. Then if the license ID is
sent with the asset info, its easy to know if you may use that asset
(with an appropriate viewer to look at asset id).

Yes some one could hack a viewer to ignore this but thats no different
to now, what would be different is that content would have a very
clear licence and it will be 100% clear if you may reuse this within
SL or take it outside, or just do nothing with it etc. Lets not turn
this into a security by obscurity discussion this is about licenses.

At texture/sound etc upload appropriate license could be selected by
content creator.

This should even be able to be added to the existing system without
breaking anything, just assume ALL existing assets have no license
specified and treat this as a special case. May be allow content
creators to set the license on existing assets they have rather than


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