[sldev] Request for help with modifying client camera behavior

Jason Giglio gigstaggart at gmail.com
Thu Aug 28 10:46:12 PDT 2008

Tofu Linden wrote:
> That's actually a server-side issue (the camera ray collision is mostly
> handled by the physics engine).  It's recently been fixed internally,
> though I'm fuzzy on when it will roll-out.

Is this newly on the server side?  When I worked on the camera focus
picking code last, it was very much client-side.

The only server side thing I noticed was the rez-object raycast from the
camera to a surface.

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