[sldev] Request for help with modifying client camera behavior
tofu.linden at lindenlab.com
Thu Aug 28 04:41:44 PDT 2008
Argent Stonecutter wrote:
> On 2008-08-27, at 13:02, Kent Quirk (Q Linden) wrote:
>> Well, it seems to me that the "erratic" camera movement is due more to
>> artifacts in the mouse picking code than to any issues relative to
>> smoothing. At least I assume that's what you're talking about (when
>> you use alt+click to rotate the camera around an object and end up
>> looking at the sun or something).
> The ones in 1.20 that are most annoying are the ones where there's a
> prim or avatar behind you, but not quite in the way of the camera, and
> the camera goes into this nasty feedback loop jumping into and out of
> the bounding box or something of the prim. Playing with the camera
> parameters just changes the rate, it doesn't get rid of it.
That's actually a server-side issue (the camera ray collision is mostly
handled by the physics engine). It's recently been fixed internally,
though I'm fuzzy on when it will roll-out.
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