[sldev] XML files in artwork (Cmake standalone build issues)

Domino Marama mark at identityserver.net
Sat Aug 30 14:03:45 PDT 2008

> I'm going to guess that this should actually be moved to the source
> bundle rather than remain in the artwork bundle, but I need to ask
> around about this, and perhaps do a little poking around myself.

If you do move it, could you make sure the license is kept the same,
otherwise it gets confusing for things like my Blender avatar importer
script. There I do treat the avatar_lad.xml and associated files as

Best Wishes,

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