[sldev] Avatar mesh/morph exporter/importer
Mike Monkowski
monkowsk at watson.ibm.com
Wed Dec 17 08:54:49 PST 2008
I've added a patch to http://jira.secondlife.com/browse/VWR-6199 that
does not do all of what the issue asks for, but it does do some
interesting things.
1. It provides a menu structure created by selecting "Meshes And
Morphs..." from the Advanced->Character menu.
2. Its primary purpose is to allow machinimators to modify the Emote
morphs (using a 3D graphics editor) to build more expressive avatars.
3. A secondary purpose is to allow residents to export their current
appearance meshes to 3D graphics editors in order to map textures
better. I'd also be interested to see if it's possible, using other
tools, to then import the mesh as a sculpty to make a mannequin.
The patch is applied to version 1.21.6 of the source code.
Since I don't distribute a binary, I was hoping I could entice someone
who does to incorporate this patch into their viewer. You can find more
details at the link given above.
Mike
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