[sldev] Plausibility of 16-bit sculpts?
intertricity at gmail.com
intertricity at gmail.com
Sat Dec 20 16:02:09 PST 2008
Hey guys, so I've been thinking more and more about how nice it would be to
not have wrinkling when I space two verts too close together. 1024
positions of precision is sounding -really- nice about now :) I was
wondering if anyone has also been thinking about a 16-bit or higher
implementation, and how to go about it?
I'm not a coder, but as far as I know, JPEG2000 supports 16-bit depth, and
as far as traffic concerns go, for a while, sculptors were using 128x128
and 256x256 image sizes- a 16-bit 64x64 shouldn't pose any difference in
that perspective.
Thoughts? Input? Ideas? Enlightenment? :)
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