[sldev] Plausibility of 16-bit sculpts?
Glen
gcanaday at gmail.com
Tue Dec 23 12:25:50 PST 2008
Ouch. Best I can say. 6fps is bad bad bad. Sculpts help to break my
viewer and bring it to its knees, 16-bit sculpts will hurt it even
worse. Wait until the worst performance is around 15-20 fps on the worst
hardware *then* consider it.
--GC
intertricity at gmail.com wrote:
> Hey guys, so I've been thinking more and more about how nice it would be
> to not have wrinkling when I space two verts too close together. 1024
> positions of precision is sounding -really- nice about now :) I was
> wondering if anyone has also been thinking about a 16-bit or higher
> implementation, and how to go about it?
>
> I'm not a coder, but as far as I know, JPEG2000 supports 16-bit depth,
> and as far as traffic concerns go, for a while, sculptors were using
> 128x128 and 256x256 image sizes- a 16-bit 64x64 shouldn't pose any
> difference in that perspective.
>
> Thoughts? Input? Ideas? Enlightenment? :)
>
>
> ------------------------------------------------------------------------
>
> _______________________________________________
> Policies and (un)subscribe information available here:
> http://wiki.secondlife.com/wiki/SLDev
> Please read the policies before posting to keep unmoderated posting privileges
More information about the SLDev
mailing list