[sldev] Failed build on x86_64, failed including glib?

Khyota dnbyena at gmail.com
Fri Dec 26 00:10:57 PST 2008


>Any ideas?
You forgot to add --standalone to #    ./develop.py -t Release -N. so  #    
./develop.py --standalone -t Release -N? your trying to compile against the 
precompiled librarys, and glib isnt included for x86_64 yet.

you may also need to grab the libs, SDL, and glh_linear packages from 
install.xml SDL contains the missing cursors which arent in artwork for some 
reason, and glh_linear is needed but isnt downloaded in standalone, the libs 
contains fonts but if your replacing them its fine. 

If your compiling svn trunk you will need to compile libndofdev seperatly and 
LL does not provide the source so here it is. 
http://www.aaue.dk/~janoc/files/software/linux/spacenav/libndofdev-0.2.tar.gz
(thanks jan)

Thats extra work for going x86_64 these days :/
you mite also want to check out the gentoo ebuild, might also help solve the 
dependancy mess and give you a 'skeleton' for your script, its on the zugaina 
overlay, but heres a url to the latest one too.

http://gentoo.zugaina.org/portage/games-
simulation/secondlife/secondlife-1.22.4_rc.ebuild

Happy building!

Khyota


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