[sldev] parcel LocalID map?

Harold Brown labrat.hb at gmail.com
Sat Feb 2 14:57:48 PST 2008


Those overlays would be nice for integrating into the mapAPI.  The
OpenLayers port i've been working on can support multiple layers of
tiles so they could be turned on or off.  The Text Layer example would
be nice for one (wouldn't need the compass points, just the sim name.



On Feb 2, 2008 2:32 PM,  <ordinal.malaprop at fastmail.fm> wrote:
> Much faster than using LSL, which takes a few minutes per sim (but
> then, you'd expect that).
>
> Oh, it's not precisely square just to make sure it fits in into small
> screens :) I didn't find a good balance between text size for the
> number labels (cell height) and cell width, so it is a bit elongated.
>
> On 2 Feb 2008, at 22:29, Jim Radford wrote:
>
> > Ordinal: Only a few seconds for a full sim, I can map the entire
> > mainland in about 6 hours.
> > I like your maps, one question: why are they not scaled square as a
> > sim would be?
>
>
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