[sldev] parcel LocalID map?

Jim Radford jimradford at gmail.com
Sat Feb 2 15:22:33 PST 2008


Thats how the map class is designed, you can request individual layers or
combined layers with whatever data you want. The only issue preventing me
from pushing it out into SVN is the image download handling in libsl is
broken - it stalls on some images (most notably map layers) So unless I want
to generate a base terrain map pragmatically I'll need to fix the image
downloading handlers in libsl. As a workaround I currently get the base
terrain maps through the MapAPI but that of course does not give me an
option to get terrain only, it has objects as well.

http://www.flickr.com/photos/21412348@N03/

If you scroll down towards the bottom around Hooper/Mephit you can see the
base, with borders, and various layers turned on and off.

Jim

On Feb 2, 2008 2:57 PM, Harold Brown <labrat.hb at gmail.com> wrote:

> Those overlays would be nice for integrating into the mapAPI.  The
> OpenLayers port i've been working on can support multiple layers of
> tiles so they could be turned on or off.  The Text Layer example would
> be nice for one (wouldn't need the compass points, just the sim name.
>
>
>
> On Feb 2, 2008 2:32 PM,  <ordinal.malaprop at fastmail.fm> wrote:
> > Much faster than using LSL, which takes a few minutes per sim (but
> > then, you'd expect that).
> >
> > Oh, it's not precisely square just to make sure it fits in into small
> > screens :) I didn't find a good balance between text size for the
> > number labels (cell height) and cell width, so it is a bit elongated.
> >
> > On 2 Feb 2008, at 22:29, Jim Radford wrote:
> >
> > > Ordinal: Only a few seconds for a full sim, I can map the entire
> > > mainland in about 6 hours.
> > > I like your maps, one question: why are they not scaled square as a
> > > sim would be?
> >
> >
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