Avatar imposters; was: [sldev] visual muting

Dave Parks davep at lindenlab.com
Tue Feb 5 14:11:26 PST 2008


Adjusting the resolution of the impostor based on screen area is still 
on my todo list.  Right now, all avatar impostors are 128x256 regardless 
of how big they are on the screen, which is what's causing the ugly.


Eric M. Tulla (BigPapi) wrote:
> Have you tried playing with the "avatar detail" slider?  It also 
> controls the distance at which impostoring occurs, allowing you to 
> tune it's use to whatever performance / visual quality tradeoff you 
> personally are willing to make.  You can also still turn them off 
> completely if you don't like them at all.
>
> Mike Monkowski wrote:
>> I'm sorry.  I wasn't specifically asking about muting.  It's just 
>> that this thread reminded me of my reaction to the imposters in 
>> WindLight.  I should have renamed the subject.
>>
>> I realize that the imposters used very few resources, but they look 
>> really bad and there doesn't seem to be any gradation.  A fully 
>> rendered avatar suddenly transforms into a coarsely pixellated 
>> billboard.  It would seem that a progression through lower LOD before 
>> jumping to billboards would be less disruptive.
>>
>> Hmmm. Or do I see this because I'm using the alt-zoom camera and the 
>> transition to imposters is based on my avatar location, not the 
>> camera location?
>>
>> Mike
>
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