Avatar imposters; was: [sldev] visual muting
Eric M. Tulla (BigPapi)
tulla at lindenlab.com
Tue Feb 5 13:42:45 PST 2008
Have you tried playing with the "avatar detail" slider? It also
controls the distance at which impostoring occurs, allowing you to tune
it's use to whatever performance / visual quality tradeoff you
personally are willing to make. You can also still turn them off
completely if you don't like them at all.
Mike Monkowski wrote:
> I'm sorry. I wasn't specifically asking about muting. It's just that
> this thread reminded me of my reaction to the imposters in WindLight.
> I should have renamed the subject.
>
> I realize that the imposters used very few resources, but they look
> really bad and there doesn't seem to be any gradation. A fully
> rendered avatar suddenly transforms into a coarsely pixellated
> billboard. It would seem that a progression through lower LOD before
> jumping to billboards would be less disruptive.
>
> Hmmm. Or do I see this because I'm using the alt-zoom camera and the
> transition to imposters is based on my avatar location, not the camera
> location?
>
> Mike
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