[sldev] Inventory Predicament
Argent Stonecutter
secret.argent at gmail.com
Sun Feb 10 08:36:46 PST 2008
On 2008-02-10, at 08:53, Thomas Shikami wrote:
> You probably have the problem described in VWR-4178, there is
> indeed a very inefficient handling of inventory inside the Second
> Life viewer that causes freezing and what not. For online friend
> notifications, they changed the friends list in a way that there
> are hundrets of online/offline notifications each login and with
> updating inventory it takes about half a second each update with 25k
> + inventory items. If there is really high demand, I'd make a patch
> that disables the feature of updating the display of calling cards
> for online so inventory updates don't happen whenever friends login/
> logoff which is causing the freezes.
Hold on, you mean they update the appearance of calling cards in your
inventory when friends are only by actually updating your inventory?
In real time? Do they do that for stuff you're wearing as well?
That's insane.
> If someone is interested, there's an embeddable sql database
> available with a compatible license to GPL.
For SL it doesn't actually have to be GPL-compatible, it just has to
be FOSS.
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