[sldev] Inventory Predicament

Thomas Shikami thomas.shikami at online.de
Sun Feb 10 16:31:31 PST 2008


Argent Stonecutter wrote:
> Hold on, you mean they update the appearance of calling cards in your 
> inventory when friends are only by actually updating your inventory? 
> In real time? Do they do that for stuff you're wearing as well?
>
> That's insane.

Well, the update doesn't happen server side, just client side. It seems 
that scanning through big inventory inside the viewer when opening 
inventory, selecting residents for ban/access/group invites or texture 
pickers cause a scan in inventory. This scan seems to take some seconds 
on the viewer that causes it to stall networking.
I think the inventory system inside the viewer needs a refresh, 
refactoring or freshup to either happen asynchronously or faster. I 
prefer the asynchronous handling of inventory. For those who like to 
test it, please do so with 100k+ inventory items in those algorithms. 
That's about three times the maximum inventory size I've seen so far.


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