[sldev] Inventory Predicament
Thomas Shikami
thomas.shikami at online.de
Sun Feb 10 16:31:31 PST 2008
Argent Stonecutter wrote:
> Hold on, you mean they update the appearance of calling cards in your
> inventory when friends are only by actually updating your inventory?
> In real time? Do they do that for stuff you're wearing as well?
>
> That's insane.
Well, the update doesn't happen server side, just client side. It seems
that scanning through big inventory inside the viewer when opening
inventory, selecting residents for ban/access/group invites or texture
pickers cause a scan in inventory. This scan seems to take some seconds
on the viewer that causes it to stall networking.
I think the inventory system inside the viewer needs a refresh,
refactoring or freshup to either happen asynchronously or faster. I
prefer the asynchronous handling of inventory. For those who like to
test it, please do so with 100k+ inventory items in those algorithms.
That's about three times the maximum inventory size I've seen so far.
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