[sldev] finding out the uuid of a newly created object
Stan Vernier
sv193702 at ohio.edu
Tue Feb 12 09:27:52 PST 2008
I'm trying to automatically create an object and then retain control of
it so that I can add a texture, color, etc. I currently know how to
manipulate an object given a handle of it via LLViewerObject and I know
how to simulate a message to create an object with custom size/shape.
But I don't know how to merge these two together. Creation of the
object doesn't seem to have a way to retain a reference to the object
without the edit window or something similar in place. Is there a
global list that contains visible objects that I can look through, or
would I be able to somehow create an event for when a new object is created?
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