[sldev] finding out the uuid of a newly created object

Stan Vernier sv193702 at ohio.edu
Tue Feb 12 11:23:44 PST 2008


Sounds like a good place to start looking.  Thanks for the tip.

Teravus Ovares wrote:
> When you create an object, you get a full object update with flags 
> that include the CreateSelected flag "0x00000002".  I'm not sure how 
> to do it within the client source, however, the protocol allows for 
> you to be able to locate the object you created with the 
> CreateSelected flag in the object flags.
> -Teravus
>
>  
> On 2/12/08, *Stan Vernier* <sv193702 at ohio.edu 
> <mailto:sv193702 at ohio.edu>> wrote:
>
>     I'm trying to automatically create an object and then retain
>     control of
>     it so that I can add a texture, color, etc.  I currently know how to
>     manipulate an object given a handle of it via LLViewerObject and I
>     know
>     how to simulate a message to create an object with custom size/shape.
>     But I don't know how to merge these two together.  Creation of the
>     object doesn't seem to have a way to retain a reference to the object
>     without the edit window or something similar in place.  Is there a
>     global list that contains visible objects that I can look through, or
>     would I be able to somehow create an event for when a new object
>     is created?
>     _______________________________________________
>     Click here to unsubscribe or manage your list subscription:
>     /index.html
>
>



More information about the SLDev mailing list