[sldev] finding out the uuid of a newly created object
Stan Vernier
sv193702 at ohio.edu
Tue Feb 12 11:23:44 PST 2008
Sounds like a good place to start looking. Thanks for the tip.
Teravus Ovares wrote:
> When you create an object, you get a full object update with flags
> that include the CreateSelected flag "0x00000002". I'm not sure how
> to do it within the client source, however, the protocol allows for
> you to be able to locate the object you created with the
> CreateSelected flag in the object flags.
> -Teravus
>
>
> On 2/12/08, *Stan Vernier* <sv193702 at ohio.edu
> <mailto:sv193702 at ohio.edu>> wrote:
>
> I'm trying to automatically create an object and then retain
> control of
> it so that I can add a texture, color, etc. I currently know how to
> manipulate an object given a handle of it via LLViewerObject and I
> know
> how to simulate a message to create an object with custom size/shape.
> But I don't know how to merge these two together. Creation of the
> object doesn't seem to have a way to retain a reference to the object
> without the edit window or something similar in place. Is there a
> global list that contains visible objects that I can look through, or
> would I be able to somehow create an event for when a new object
> is created?
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