[sldev] What's so special about grass?
Anna Gulaev
annagulaev at gmail.com
Wed Feb 13 00:34:06 PST 2008
Stinkin' weeds :-)
I don't seem to be able to keep grass from rendering using the same
mechanism that I use for everything else. I removed the RenderType check
(which did include grass) and I can then visually mute everyting--prims,
ground, sky, trees, you name it--except grass. Is grass not in the global
object list? Does it not generate object updates?
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