[sldev] What's so special about grass?

Argent Stonecutter secret.argent at gmail.com
Wed Feb 13 05:58:22 PST 2008


On 2008-02-13, at 02:34, Anna Gulaev wrote:
> I don't seem to be able to keep grass from rendering using the same  
> mechanism that I use for everything else. I removed the RenderType  
> check (which did include grass) and I can then visually mute  
> everyting--prims, ground, sky, trees, you name it--except grass. Is  
> grass not in the global object list? Does it not generate object  
> updates?

Why not look at the code that "Client->Rendering->Types->[ ]Grass"  
uses when you uncheck it?



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