[sldev] What's so special about grass?
Argent Stonecutter
secret.argent at gmail.com
Wed Feb 13 05:58:22 PST 2008
On 2008-02-13, at 02:34, Anna Gulaev wrote:
> I don't seem to be able to keep grass from rendering using the same
> mechanism that I use for everything else. I removed the RenderType
> check (which did include grass) and I can then visually mute
> everyting--prims, ground, sky, trees, you name it--except grass. Is
> grass not in the global object list? Does it not generate object
> updates?
Why not look at the code that "Client->Rendering->Types->[ ]Grass"
uses when you uncheck it?
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