[sldev] What's so special about grass?

Dave Parks davep at lindenlab.com
Wed Feb 13 09:25:50 PST 2008


Grass definitely ignores the INVISIBLE flag, so you'll need to add a 
check for it in LLVOGrass.

Argent Stonecutter wrote:
> On 2008-02-13, at 02:34, Anna Gulaev wrote:
>> I don't seem to be able to keep grass from rendering using the same 
>> mechanism that I use for everything else. I removed the RenderType 
>> check (which did include grass) and I can then visually mute 
>> everyting--prims, ground, sky, trees, you name it--except grass. Is 
>> grass not in the global object list? Does it not generate object 
>> updates?
>
> Why not look at the code that "Client->Rendering->Types->[ ]Grass" 
> uses when you uncheck it?
>
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