[sldev] Wiimote and Headtracking
Tobias Lang
tlang303 at gmail.com
Fri Jan 4 21:04:02 PST 2008
Hi,
I integrated a VRPN binding in Second Life for our Augmented Reality enabled
client http://arsecondlife.gvu.gatech.edu. VRPN is a way to support all
kinds of trackers. I was planning to look into the feasibility to create a
Wii based VRPN tracker, but before I startm I have to test how accurate Wii
based tracking actually is... Does anyone here has experience with a Wii
tracker and its performance?
-Tobias
On Jan 4, 2008 3:46 PM, George Williams <george.williams at gmail.com> wrote:
> Tao,
>
> I use head-tracking for rendering SL into a stereo head mounted display.
> The tracking is by polhemus though, not wii.
>
> -George
>
> On Jan 4, 2008 9:16 AM, Tao Takashi <tao.takashi at googlemail.com> wrote:
>
> > A happy new year to all of you!
> >
> > So is anybody already working on getting this into SL? ;-)
> >
> > http://mrtopf.de/blog/secondlife/wii-and-headtracking-wouldnt-this-be-great-for-second-life/
> >
> >
> > cheers,
> >
> > Tao
> >
> > --
> > taotakashi at gmail.com
> > Blog: http://mrtopf.de
> > Planet: http://worldofsl.com
> >
> > RL: Christian Scholz, mrtopf at gmail.com
> > http://mrtopf.de
> >
> > Company: http://comlounge.net
> > Tech Video Blog: http://comlounge.tv
> > IRC: MrTopf/Tao_T
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