[sldev] Wiimote and Headtracking

Tim Shephard tshephard at gmail.com
Fri Jan 4 23:11:23 PST 2008


On Jan 4, 2008 9:04 PM, Tobias Lang <tlang303 at gmail.com> wrote:
>
> Hi,
>
> I integrated a VRPN binding in Second Life for our Augmented Reality enabled
> client http://arsecondlife.gvu.gatech.edu. VRPN is a way to support all
> kinds of trackers. I was planning to look into the feasibility to create a
> Wii based VRPN tracker, but before I startm I  have to test how accurate Wii
> based tracking actually is... Does anyone here has experience with a Wii
> tracker and its performance?
>
> -Tobias
>
>
>
>
> On Jan 4, 2008 3:46 PM, George Williams <george.williams at gmail.com> wrote:
>
> >
> > Tao,
> >
> > I use head-tracking for rendering SL into a stereo head mounted display.
> The tracking is by polhemus though, not wii.
> >
> > -George
> >
> >
> >
> >
> >
> > On Jan 4, 2008 9:16 AM, Tao Takashi <tao.takashi at googlemail.com> wrote:
> >
> > >
> > >
> > >
> > > A happy new year to all of you!
> > >
> > > So is anybody already working on getting this into SL? ;-)
> > >
> > >
> http://mrtopf.de/blog/secondlife/wii-and-headtracking-wouldnt-this-be-great-for-second-life/
> > >
> > > cheers,
> > >
> > > Tao
> > >
> > > --
> > > taotakashi at gmail.com
> > > Blog: http://mrtopf.de
> > > Planet: http://worldofsl.com
> > >
> > > RL: Christian Scholz, mrtopf at gmail.com
> > > http://mrtopf.de
> > >
> > > Company: http://comlounge.net
> > > Tech Video Blog: http://comlounge.tv
> > > IRC: MrTopf/Tao_T
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