[sldev] Improving rendering sequence

Argent Stonecutter secret.argent at gmail.com
Sun Jan 6 08:25:47 PST 2008


On 2008-01-06, at 09:35, Qian Hao ~ wrote:
> How about if we use an algorithm to check the distance of objects  
> on the client side before requesting for the object information?

I guess I wasn't clear enough.

What I mean is that what I think you are seeing is the order in which  
the server is telling the client about the objects. The client is  
rendering the objects that it knows about, in each frame, and is in  
fact culling objects so that closer objects are shown and hidden  
objects, further away, are not shown.

That is, for the objects the client knows about, it is doing what you  
want. The objects the client does not know about, even if they are  
closer, can not be rendered until the server downloads them.



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