[sldev] Improving rendering sequence
Argent Stonecutter
secret.argent at gmail.com
Sun Jan 6 08:25:47 PST 2008
On 2008-01-06, at 09:35, Qian Hao ~ wrote:
> How about if we use an algorithm to check the distance of objects
> on the client side before requesting for the object information?
I guess I wasn't clear enough.
What I mean is that what I think you are seeing is the order in which
the server is telling the client about the objects. The client is
rendering the objects that it knows about, in each frame, and is in
fact culling objects so that closer objects are shown and hidden
objects, further away, are not shown.
That is, for the objects the client knows about, it is doing what you
want. The objects the client does not know about, even if they are
closer, can not be rendered until the server downloads them.
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