[sldev] Improving rendering sequence

Qian Hao ~ ts_ryuzo at hotmail.com
Sun Jan 6 07:36:43 PST 2008


How about if we use an algorithm to check the distance of objects on the client side before requesting for the object information? In this way, things will be rendered in the correct order. But I am not sure if doing so will improve the performance. I remember reading something about rendering of invisible primitive. Maybe it's a good idea to render these object last as they are not visible. Where can I find the code for this? Regards,Qian Hao> From: secret.argent at gmail.com> Subject: Re: [sldev] Improving rendering sequence> Date: Sun, 6 Jan 2008 06:02:42 -0600> To: sldev at lists.secondlife.com> > I think what you're seeing is the order that objects are downloaded > to the client from the server. Since the client doesn't know the wall > is there until it's downloaded, there's probably not much you can do > in the client to fix this. I have thought that it might be a good > idea for the server to apply information about the distance of > objects from the agent in building the interest list, but > unfortunately we don't have the server source so it's likely there's > little we can do about that from here.> > _______________________________________________> Click here to unsubscribe or manage your list subscription:> /index.html
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