[sldev] [HELP] Character/Avatar Engine]
Ian Wilson
ian at neon.ai
Mon Jan 7 17:03:52 PST 2008
Mike, apologies, I have to be a little vague at this point for a couple
of reasons, the project is not yet fully spec'd and the project is for a
client so I am not able to mention too much about what is being planned
at this stage. But that is a temporary problem.
To be a little more detailed, we require a skeleton and meshes that can
be driven/deformed procedurally. Animations will not be used (or will be
blended into the procedural system movements). It is also possible that
we require much more detailed models with more joints and more advanced
"meshes".
Initially we will investigate the current system and see how far it can
be tweaked but if anyone has already looked at this system (as your
detailed knowledge seems to indicate) it could save us a good deal of
time and pain.
Ian
Mike Monkowski wrote:
> "swapping out the animation/body system" is too vague to all a
> meaningful response. Will you use the same animation files? (They're
> stored on the server, by the way.) Will you use the same skeletal
> definition and avatar meshes? (The avatar appearances depend on it.)
> What in particular do you wish to change?
>
> Mike
>
> Ian Wilson wrote:
>> We are currently planning a project to enhance the capabilities of SL
>> avatar behaviors that may involve swapping out the animation/body
>> system with something more advanced.
>>
>> Has anyone done this before? Has anyone thought about what the
>> problems may be in attempting this? Feedback and pointers much
>> appreciated.
>
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