[sldev] Dual Screens or Multiple Windows

Mark Burhop mark.burhop at gmail.com
Thu Jan 10 09:21:54 PST 2008


Anyone looking at or have solutions for dual screens?  I use them a lot for
other work (like having my app on one screen and debugger in another).

What I'd really like is to pull out all the overlaying SL viewer windows
(especially what might become a very big chat window in the next release :-)
onto a separate screen. We've probably all been in a virtual crowded meeting
or room where you are trying to watch the avatars and a lively chat window
at the same time. Goodness forbit you have to get something out of your
inventory at the same time.

I can resize the client across both monitors but this doesn't work too well
(more to render, things sitting on the middle seam, and windows are still
overlaid). Docking the windows might be good too.  Even a non-graphics area
where I could park the windows might work as a quick hack.

So wondering if there are any existing solutions (maybe I missed an
option?) or thoughts for a future one...
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