[sldev] How server decide what to send?
Ian Wilson
ian at neon.ai
Thu Jan 17 16:50:01 PST 2008
Is frame rate limited in any way or is it purely a function of the
available processing power?
If you had an environment with little other geometry (inside a small
room for example) and few other avatars (maybe 4 in total) would this
improve performance greatly?
Callum Lerwick wrote:
> On Fri, 2008-01-18 at 00:00 +0800, Qian Hao ~ wrote:
>
>> Hi,
>>
>> It's about rendering again. Previously, I understand that the client
>> does not request for what they see in front of them but send a camera
>> to the server and the server will send back the prims. Is there any
>> decision algorithm that the server run to decide what to send first?
>>
>> Secondly, is it right that the client, after receiving the prims will
>> run occlusion and culling then tell the server what texture file they
>> need?
>>
>> I was thinking maybe we can write an algorithm to predict player's
>> movement and send a "fake" camera to the server to get the necessary
>> prims from the server first before the player actually move to that
>> location or direction. Will that improve the performance of the
>> client?
>>
>
> You're barking up the wrong tree. If you want higher framerates, figure
> out why avatar rendering is so goddamn slow. It dwarfs all other
> rendering by far.
>
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