[sldev] How server decide what to send?

Callum Lerwick seg at haxxed.com
Thu Jan 17 16:39:39 PST 2008


On Fri, 2008-01-18 at 00:00 +0800, Qian Hao ~ wrote:
> Hi,
>  
> It's about rendering again. Previously, I understand that the client
> does not request for what they see in front of them but send a camera
> to the server and the server will send back the prims. Is there any
> decision algorithm that the server run to decide what to send first?
>  
> Secondly, is it right that the client, after receiving the prims will
> run occlusion and culling then tell the server what texture file they
> need?
>  
> I was thinking maybe we can write an algorithm to predict player's
> movement and send a "fake" camera to the server to get the necessary
> prims from the server first before the player actually move to that
> location or direction. Will that improve the performance of the
> client?

You're barking up the wrong tree. If you want higher framerates, figure
out why avatar rendering is so goddamn slow. It dwarfs all other
rendering by far.
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