[sldev] Avatar Rending Speed
Dzonatas
dzonatas at dzonux.net
Fri Jan 18 17:29:47 PST 2008
Dave Parks wrote:
> My numbers could be a bit off here, but one avatar in SL has as many
> triangles as an enemy soldier in half-life 2 BEFORE attachments (about
> 8-10k triangles). Attachments can easily add up to over 100k
> triangles at higher LOD's for a single avatar.
Here is a way to count memory and vertexes:
Turn on Client->UI->Show Render Info
turn off all Client->Rending->Types except Character
turn off all Client->Rending->Features except UI
That doesn't translate the numbers to triangles. If the info display
showed the count of normals, that would be close.
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