[sldev] Avatar Rending Speed

Dzonatas dzonatas at dzonux.net
Fri Jan 18 17:29:47 PST 2008


Dave Parks wrote:
> My numbers could be a bit off here, but one avatar in SL has as many 
> triangles as an enemy soldier in half-life 2 BEFORE attachments (about 
> 8-10k triangles).  Attachments can easily add up to over 100k 
> triangles at higher LOD's for a single avatar.
Here is a way to count memory and vertexes:

Turn on Client->UI->Show Render Info

turn off all Client->Rending->Types except Character
turn off all Client->Rending->Features except UI

That doesn't translate the numbers to triangles. If the info display 
showed the count of normals, that would be close.


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