[sldev] Avatar Rending Speed

Dave Parks davep at lindenlab.com
Fri Jan 18 19:46:59 PST 2008


I wrote For triangle count look at "KTris Drawn" in the stats bar 
(View->Statistics Bar->Advanced->Render->KTris Drawn).  That number does 
not include the UI.  With one avatar and nothing else, it's 10.9 
thousand triangles per frame.  On my computer this clocks in at around 
200 fps, so rendering a single avatar without attachments is really just 
noise in the pipe, so I'm interested to know what kind of computer can't 
handle 3 avatars and why.  A 9700 Pro is getting pretty dated (that's a 
6 year old card you're talking about), but it should be ok with a few 
avatars unless you're running linux (ATI support for linux is not so 
good). 

When I put on my primiest outfit (which isn't very primmy, I am a 
performance nut after all), triangle count jumps to 72k/frame with the 
camera zoomed right up on my avatar, but framerate stays within noise 
(anything over 60 hz is a moot point, anyway).  This is with the latest 
windlight client.

Dzonatas wrote:
> Dave Parks wrote:
>> My numbers could be a bit off here, but one avatar in SL has as many 
>> triangles as an enemy soldier in half-life 2 BEFORE attachments 
>> (about 8-10k triangles).  Attachments can easily add up to over 100k 
>> triangles at higher LOD's for a single avatar.
> Here is a way to count memory and vertexes:
>
> Turn on Client->UI->Show Render Info
>
> turn off all Client->Rending->Types except Character
> turn off all Client->Rending->Features except UI
>
> That doesn't translate the numbers to triangles. If the info display 
> showed the count of normals, that would be close.



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