[sldev] WebMap API work & in-world meeting

SignpostMarv Martin me at signpostmarv.name
Sun Jan 20 04:18:40 PST 2008


Lawson English wrote:
> If it were merely going to be a better Second Life Map API, then it 
> probably wouldn't have any relationship to the AWG, but the goal, as I 
> understand it, is not only to make it "better," but to make it usable 
> for 3rd-party grids and sims. That certainly intersects with the short 
> and long-term work of the AWG, especially if the same or similar 
> inter-grid data is to be used inside the client for things like TP 
> destinations. You can't TP from a SL sim to an OpenSim sim (or back) 
> without having a destination, and in-keeping with the idea of making 
> the meta-grid interactions as seamless as possible, people will want 
> to see a map image of where they are heading, if at all possible. THAT 
> is certainly an AWG issue.
People might be interested in Map.llsd ( 
http://dev.signpostmarv.name/pub/llsd-grid-map/map.llsd.0.2.xml ), a 
spec I worked in with some of the OpenSim peeps to represent the data 
relevant to a map of a grid in a single file (which would be a hell of a 
lot better to use than constant poking of LL's current webmap API)


~ Marv
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