[sldev] WebMap API work & in-world meeting

Donovan Preston donovan at lindenlab.com
Tue Jan 22 14:19:59 PST 2008


On Jan 20, 2008, at 4:18 AM, SignpostMarv Martin wrote:

> Lawson English wrote:
>> If it were merely going to be a better Second Life Map API, then it  
>> probably wouldn't have any relationship to the AWG, but the goal,  
>> as I understand it, is not only to make it "better," but to make it  
>> usable for 3rd-party grids and sims. That certainly intersects with  
>> the short and long-term work of the AWG, especially if the same or  
>> similar inter-grid data is to be used inside the client for things  
>> like TP destinations. You can't TP from a SL sim to an OpenSim sim  
>> (or back) without having a destination, and in-keeping with the  
>> idea of making the meta-grid interactions as seamless as possible,  
>> people will want to see a map image of where they are heading, if  
>> at all possible. THAT is certainly an AWG issue.
> People might be interested in Map.llsd ( http://dev.signpostmarv.name/pub/llsd-grid-map/map.llsd.0.2.xml 
>  ), a spec I worked in with some of the OpenSim peeps to represent  
> the data relevant to a map of a grid in a single file (which would  
> be a hell of a lot better to use than constant poking of LL's  
> current webmap API)

Looks pretty good. But wouldn't it be better to use a map indexed by  
region id, rather than array? It seems like indexing the structure is  
going to be a common operation, and walking an array of 15,000  
elements not a great strategy.

Donovan




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