[sldev] WebMap API work & in-world meeting
Donovan Preston
donovan at lindenlab.com
Tue Jan 22 14:19:59 PST 2008
On Jan 20, 2008, at 4:18 AM, SignpostMarv Martin wrote:
> Lawson English wrote:
>> If it were merely going to be a better Second Life Map API, then it
>> probably wouldn't have any relationship to the AWG, but the goal,
>> as I understand it, is not only to make it "better," but to make it
>> usable for 3rd-party grids and sims. That certainly intersects with
>> the short and long-term work of the AWG, especially if the same or
>> similar inter-grid data is to be used inside the client for things
>> like TP destinations. You can't TP from a SL sim to an OpenSim sim
>> (or back) without having a destination, and in-keeping with the
>> idea of making the meta-grid interactions as seamless as possible,
>> people will want to see a map image of where they are heading, if
>> at all possible. THAT is certainly an AWG issue.
> People might be interested in Map.llsd ( http://dev.signpostmarv.name/pub/llsd-grid-map/map.llsd.0.2.xml
> ), a spec I worked in with some of the OpenSim peeps to represent
> the data relevant to a map of a grid in a single file (which would
> be a hell of a lot better to use than constant poking of LL's
> current webmap API)
Looks pretty good. But wouldn't it be better to use a map indexed by
region id, rather than array? It seems like indexing the structure is
going to be a common operation, and walking an array of 15,000
elements not a great strategy.
Donovan
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