[sldev] WebMap API work & in-world meeting

Lawson English lenglish5 at cox.net
Tue Jan 22 14:28:16 PST 2008


Donovan Preston wrote:
>
> On Jan 20, 2008, at 4:18 AM, SignpostMarv Martin wrote:
>
>> Lawson English wrote:
>>> If it were merely going to be a better Second Life Map API, then it 
>>> probably wouldn't have any relationship to the AWG, but the goal, as 
>>> I understand it, is not only to make it "better," but to make it 
>>> usable for 3rd-party grids and sims. That certainly intersects with 
>>> the short and long-term work of the AWG, especially if the same or 
>>> similar inter-grid data is to be used inside the client for things 
>>> like TP destinations. You can't TP from a SL sim to an OpenSim sim 
>>> (or back) without having a destination, and in-keeping with the idea 
>>> of making the meta-grid interactions as seamless as possible, people 
>>> will want to see a map image of where they are heading, if at all 
>>> possible. THAT is certainly an AWG issue.
>> People might be interested in Map.llsd ( 
>> http://dev.signpostmarv.name/pub/llsd-grid-map/map.llsd.0.2.xml ), a 
>> spec I worked in with some of the OpenSim peeps to represent the data 
>> relevant to a map of a grid in a single file (which would be a hell 
>> of a lot better to use than constant poking of LL's current webmap API)
>
> Looks pretty good. But wouldn't it be better to use a map indexed by 
> region id, rather than array? It seems like indexing the structure is 
> going to be a common operation, and walking an array of 15,000 
> elements not a great strategy.

In the long run, more than one grid topology might be available. Will be 
interesting to see how indexing/searching/coordinates are accommodated 
in a multi-topology meta-grid map API.

;-)


Lawson


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