[sldev] WebMap API work & in-world meeting
Lawson English
lenglish5 at cox.net
Tue Jan 22 14:28:16 PST 2008
Donovan Preston wrote:
>
> On Jan 20, 2008, at 4:18 AM, SignpostMarv Martin wrote:
>
>> Lawson English wrote:
>>> If it were merely going to be a better Second Life Map API, then it
>>> probably wouldn't have any relationship to the AWG, but the goal, as
>>> I understand it, is not only to make it "better," but to make it
>>> usable for 3rd-party grids and sims. That certainly intersects with
>>> the short and long-term work of the AWG, especially if the same or
>>> similar inter-grid data is to be used inside the client for things
>>> like TP destinations. You can't TP from a SL sim to an OpenSim sim
>>> (or back) without having a destination, and in-keeping with the idea
>>> of making the meta-grid interactions as seamless as possible, people
>>> will want to see a map image of where they are heading, if at all
>>> possible. THAT is certainly an AWG issue.
>> People might be interested in Map.llsd (
>> http://dev.signpostmarv.name/pub/llsd-grid-map/map.llsd.0.2.xml ), a
>> spec I worked in with some of the OpenSim peeps to represent the data
>> relevant to a map of a grid in a single file (which would be a hell
>> of a lot better to use than constant poking of LL's current webmap API)
>
> Looks pretty good. But wouldn't it be better to use a map indexed by
> region id, rather than array? It seems like indexing the structure is
> going to be a common operation, and walking an array of 15,000
> elements not a great strategy.
In the long run, more than one grid topology might be available. Will be
interesting to see how indexing/searching/coordinates are accommodated
in a multi-topology meta-grid map API.
;-)
Lawson
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