[sldev] RE: SLDev Digest, Vol 19, Issue 4
neil roger
neil30328 at hotmail.com
Wed Jul 2 16:13:05 PDT 2008
yeah. Um so if I wanted to using the sl client and combine it with C# will that be possible or do I need C++.> From: sldev-request at lists.secondlife.com> Subject: SLDev Digest, Vol 19, Issue 4> To: sldev at lists.secondlife.com> Date: Wed, 2 Jul 2008 12:00:25 -0700> > Send SLDev mailing list submissions to> sldev at lists.secondlife.com> > To subscribe or unsubscribe via the World Wide Web, visit> /index.html> or, via email, send a message with subject or body 'help' to> sldev-request at lists.secondlife.com> > You can reach the person managing the list at> sldev-owner at lists.secondlife.com> > When replying, please edit your Subject line so it is more specific> than "Re: Contents of SLDev digest..."> > > Today's Topics:> > 1. Compiling apr (Suzhanna Rossini)> 2. Re: Call for Beta: Aqros Mobile SL messenger (Anders Arnholm)> 3. [AWG] [ANN] pyogp mailing list now available> (Christian Scholz / Tao Takashi (SL))> 4. shadow-draft problem (Thomas Grimshaw)> 5. Scripting Survey (Glenn Fisher)> 6. Re: Scripting Survey (Nik Radford)> > > ----------------------------------------------------------------------> > Message: 1> Date: Wed, 2 Jul 2008 10:02:37 +0200> From: "Suzhanna Rossini" <suzhanna.rossini at balsaestates.com>> Subject: [sldev] Compiling apr> To: <sldev at lists.secondlife.com>> Message-ID: <006b01c8dc19$fe8d10d0$fba73270$@rossini at balsaestates.com>> Content-Type: text/plain; charset="UTF-8"> > I'm trying to compile apr, but runs into missing header files for PySQL, Oracle and more..> Are the apr_dbd_* parts needed at all? Or do I have to install all those header files to satisfy the build?> > > > ------------------------------> > Message: 2> Date: Wed, 2 Jul 2008 10:27:59 +0200> From: Anders Arnholm <Anders at Arnholm.se>> Subject: Re: [sldev] Call for Beta: Aqros Mobile SL messenger> To: Jason Giglio <gigstaggart at gmail.com>> Cc: sldev at lists.secondlife.com, Yesha Sivan <yesha at metaverse-labs.com>> Message-ID: <20080702082759.GH19105 at arnholm.se>> Content-Type: text/plain; charset=us-ascii> > On Wed, Jul 02, 2008 at 12:03:59AM -0400, Jason Giglio wrote:> > Yesha Sivan wrote:> > > Let me know what you think...> > > > Cool. Is it open source?> > With the follwoing in term:> > Prohibited Uses. You may not, without written permission from us:> > (a) Use, copy, modify, merge or transfer copies of the Software except> as expressly authorized in this Agreement;> > (b) Use any back-up or archival copies of the Software (or allow someone> else to use such copies) for any purpose;> > (c) Disassemble, decompile or "unlock" reverse translate, reverse> engineer or in any manner decode the Software for an reason;> > (d) Sublicense, lease, sell, rent, lend, or otherwise transfer the> Software; or> > (e) Remove or alter any marks or designations indicating the ownership> of copyrights, trademarks or other intellectual property rights of any> party contained in the Software.> > Take not, and I really would have liked a download with out sending my> phone number to them... With a such one one could have figured out if> it's just there sloppy testing or bad Java programing that make the> Sony-Ericsson phone not work.> > / Balp> -- > o_ Anders Arnholm,> o/ /\ anders at arnholm.se> /|_, \\ http://anders.arnholm.se/> /> `> > -- > This message has been scanned for viruses and> dangerous content by MailScanner, and is> believed to be clean.> > > > ------------------------------> > Message: 3> Date: Wed, 2 Jul 2008 13:36:37 +0200> From: "Christian Scholz / Tao Takashi (SL)"> <tao.takashi at googlemail.com>> Subject: [sldev] [AWG] [ANN] pyogp mailing list now available> To: "Second Life Developer Mailing List" <sldev at lists.secondlife.com>> Message-ID:> <23bbb49e0807020436h4a91bed8icc274b6debc0a4c7 at mail.gmail.com>> Content-Type: text/plain; charset=ISO-8859-1> > Hi!> > We now have a mailing list dedicated to the development of the pyogp> project which consists of> > - a library for connecting and implementing OGP compatible components> - a test harness for testing OGP compatible components if they are> truely compatible> > and potentially more.> > You can find the mailing list and subscribe to it at> > https://lists.secondlife.com/cgi-bin/mailman/listinfo/pyogp> > or if you prefer to use a newsreader for doing so you can subscribe to> > gmane.comp.python.pyogp> > on the server news.gmane.org. You can also access the web interface here:> > http://dir.gmane.org/gmane.comp.python.pyogp> > There are also some messages on it already about the structure so far> and how we go from there. There is also some information now on the> wiki about how we develop, what's being used and what the structure of> the project is. More will be added later. You can find this here:> > https://wiki.secondlife.com/wiki/Pyogp/> > cheers,> > Tao> > -- > Christian Scholz> Tao Takashi (Second Life name)> taotakashi at gmail.com> Blog/Podcast: http://mrtopf.de/blog> Planet: http://worldofsl.com> > Company: http://comlounge.net> Tech Video Blog: http://comlounge.tv> IRC: MrTopf/Tao_T> > > ------------------------------> > Message: 4> Date: Wed, 02 Jul 2008 17:40:54 +0100> From: Thomas Grimshaw <tom at streamsense.net>> Subject: [sldev] shadow-draft problem> To: Second Life Developer Mailing List <sldev at lists.secondlife.com>> Message-ID: <486BAF96.5080000 at streamsense.net>> Content-Type: text/plain; charset=ISO-8859-1; format=flowed> > Hi folks,> > I'm having some issues with the shadow-draft tree > (http://svn.secondlife.com/trac/linden/browser/branches/shadow-draft)> > All appears to compile perfectly, but on execution the client crashes > with an error apparently related to llkdu.dll:> > > SecondLife.exe!LLError::crashAndLoop(const > std::basic_string<char,std::char_traits<char>,std::allocator<char> > & > message="ERROR: LLImageGL::createGLTexture failed to make texture") > Line 1101 + 0x3 bytes C++> > Has anyone encountered this before? Do I remember an issue similar to > this previously where the llkdu.dll supplied in the libs tree was out of > date?> > Thanks> > Tom> > > > > > ------------------------------> > Message: 5> Date: Wed, 2 Jul 2008 09:49:39 -0700> From: Glenn Fisher <glenn at lindenlab.com>> Subject: [sldev] Scripting Survey> To: sldev at lists.secondlife.com> Message-ID: <A0EAD862-6A72-49F3-A502-7FA82FA838E5 at lindenlab.com>> Content-Type: text/plain; charset="us-ascii"> > Thank you to the many of you who took time to take our scripting > survey - we had almost 250 responses, and its taken a while to sort > through the responses. Here's a topline summary:> > Priority order based on weighting the rankings (the number is the > weighted ranking):> HTTPIn 1569> LLGive..with Confirmation 1506> C#1.0 Scripts 1313> Script Libraries 1305> CollectionClasses 1030> CLI Assemblies 1015> Improved Scheduling 903> Script Resource Limits 786> (If ranked solely by the number of responses to rank #1, Collection > Classes and CLI Assemblies change order, but the rest are the same.> The number of comments varied between 95 and 134, but number of > comments doesn't correlate with ranking.> > Glenn> > Glenn Fisher> Director of Business Programs> Linden Lab> > > > -------------- next part --------------> An HTML attachment was scrubbed...> URL: http://lists.secondlife.com/pipermail/sldev/attachments/20080702/e45d127c/attachment-0001.htm> > ------------------------------> > Message: 6> Date: Wed, 02 Jul 2008 18:00:53 +0100> From: Nik Radford <nik at terminaldischarge.net>> Subject: Re: [sldev] Scripting Survey> To: Glenn Fisher <glenn at lindenlab.com>> Cc: sldev at lists.secondlife.com> Message-ID: <486BB445.2070102 at terminaldischarge.net>> Content-Type: text/plain; charset=ISO-8859-1; format=flowed> > > Pretty much as I expected :)> > Glenn Fisher wrote:> > Thank you to the many of you who took time to take our scripting > > survey - we had almost 250 responses, and its taken a while to sort > > through the responses. Here's a topline summary:> >> > Priority order based on weighting the rankings (the number is the > > weighted ranking):> > HTTPIn 1569> > LLGive..with Confirmation 1506> > C#1.0 Scripts 1313> > Script Libraries 1305> > CollectionClasses 1030> > CLI Assemblies 1015> > Improved Scheduling 903> > Script Resource Limits 786> Still think script resource limits is a big No-No though.> > > (If ranked solely by the number of responses to rank #1, Collection > > Classes and CLI Assemblies change order, but the rest are the same.> > The number of comments varied between 95 and 134, but number of > > comments doesn't correlate with ranking.> >> > Glenn> >> > Glenn Fisher> > Director of Business Programs> > Linden Lab> >> >> >> > ------------------------------------------------------------------------> >> > _______________________________________________> > Policies and (un)subscribe information available here:> > http://wiki.secondlife.com/wiki/SLDev> > Please read the policies before posting to keep unmoderated posting privileges> > > > ------------------------------> > _______________________________________________> SLDev mailing list> SLDev at lists.secondlife.com> /index.html> > > End of SLDev Digest, Vol 19, Issue 4> ************************************
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